For other types of games, though, I agree about 30fps being totally fine with the right post-processing, it could actually make the game feel more cinematic, since everybody is used to seeing films at 24fps, plus the motion blur that comes with it. For this particular game, I noticed a big difference in the gameplay "feel" once I managed to get 60fps without screen tearing. Otherwise people wouldn't complain about the "Mexican soap opera" effect on 120Hz TVs or the 48fps prints of The Hobbit. I think it's pretty well-established that most people can notice the difference between 24/30fps and higher frame rates. Every man-made light source must look like a terrible strobe light to them. Here's a neat fact: most parrots see at 160hz. At that point, I'm paying attention to narrative, gameplay logic, and visual presentation. Just as survival horror games seemed to be losing. As long as it doesn't dip past 30, I'm fine. The Dead Space remake is coming to next-gen consoles, with the PS5 version in particular able to take advantage of the consoles special features. As long as it's at least above the level where my eye can no longer perceive the slideshow, I'm happy. In an interactive medium like videogames, higher framerates can make a difference in the level of immersion and accuracy. It's what happens within that 24fps that makes the difference. I understand that some people want a high framerate.īut here's an analogy: a vast majority of films throughout history run at 24fps.
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